Result: crash
Detail | Value |
---|---|
Returncode | -6 |
Time | 0:00:00.163204 |
Stdout |
Testing GL_TEXTURE_RECTANGLE Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RED Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RG Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RGB8 Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RGB16 Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RGB16F Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RGB32F Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RGBA8 Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RGBA16 Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RGBA16F Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RGBA32F Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_COMPRESSED_RG Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_COMPRESSED_RGB |
Stderr |
SWR detected AVX2 vert shader 0x7f673a66c000 frag shader 0x7f673a66a000 vert shader 0x7f673a667000 frag shader 0x7f673a665000 fetch shader 0x7f673a663000 vert shader 0x7f673a661000 frag shader 0x7f673a65f000 fetch shader 0x7f673a550000 vert shader 0x7f673a51d000 frag shader 0x7f673a51b000 fetch shader 0x7f673a519000 frag shader 0x7f673a4e6000 frag shader 0x7f673a4e4000 frag shader 0x7f673a4e2000 frag shader 0x7f673a4e0000 frag shader 0x7f673a4de000 frag shader 0x7f673a4dc000 frag shader 0x7f673a4da000 frag shader 0x7f673a4d8000 frag shader 0x7f673a4d6000 frag shader 0x7f673a4d4000 frag shader 0x7f673a4d2000 |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/copyteximage RECT -auto |
dmesg |